Thursday, November 5, 2020

SPEAKER OF THE BURNING GROVE (GLOG Class)

Before all things, there stood the Grove, and in the Grove the Flame, and the Flame burned. The Flame fed itself on the Grove, and the Grove on the heat of the Flame, and neither was consumed, and by that the Grove continued to prosper and the Flame continued to blaze.

From the Flame came the light of life, and from the Grove came growth, and from both all worlds were born. Once, mankind heard the crackle of the Flame, and worshipped it,  and watered the Grove, and fed and nurtured them both. As they turned to other gods and masters, the Flame subsided and began to smoulder, and the Grove began to wither.

Once more, you hear the crackle of the Flame, and worship it, and water the Grove, and feed and nurture them both, and by this the Grove shall continue to prosper and the Flame shall continue to blaze, forever.

Art by Pizza Surgeon (DA)

You are a SPEAKER OF THE BURNING GROVE; a practitioner of ancient religion and wielder of the arcane arts. You worship the eternal Flame and everlasting Grove at the heart of the world, and see their presence in all things that live, as all mankind once could.

Start with: tattered and scorch-marked robes (as leather), a bag of seeds, a staff, religious symbol or icon, zealous fervor

Skills (1d4): gardening, bushcraft, arson, religious history

A: Ever-Burning, Mystic of the Thicket, +1 MD
B: Fireweaving, +1 MD
C: Thirsting Pyre, +1 MD
D: Ignition Augury, +1 MD

Ever-Burning: You wield the power of the Flame. Given time and fuel, you can start a fire under any conditions. You can summon a small flame (as that of a candle) with a snap of your fingers, and fluently speak the language of fire and all things that burn. You may communicate with plants by setting them on fire. Most answers will be somewhat cryptic or otherwise unhelpful. Regardless of size, they will always be consumed by flame after 1d6 minutes, at which point the conversation ends.

Mystic of the Thicket: You wield the might of the Grove. You may consume bark, garden plants, or the charred remains of either rather than a ration. You possess d6 Magic Dice, beginning with one and gaining another for each Speaker template you take. You can spend them to summon a flame anywhere within your vision, inflicting [dice] damage and lighting things on fire for [dice] rounds, or to heal a target you can touch for [sum] HP. Damage dealt upgrades to [sum] at D.

Fireweaving: You can will certain shapes or forms appear within a fire. Only those you choose will be able to see it. It takes a few seconds (or an action) to call up a new shape. You can command fires (without spending MD) to grow or shrink temporarily, or change colour.

Thirsting Pyre: You can restore expended MD by swallowing fires, drawing their heat into yourself.

Ignition Augury: You can spend MD to conjure visions of distant places in a fire.  Your target person, place, or object must be within approximately [dice] miles or one you know well, with the vision lasting [sum] minutes or until dismissed. You can choose whether or not others can see the vision.

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