Tuesday, November 10, 2020

OCTOPUS KNIGHT (GLOG Class)

You are an OCTOPUS KNIGHT, a petty noble, debatably skillful warrior, and one snooty cephalopod.

Starting items: a single piece of human plate armour, a somewhat rusty medium or large weapon, a small trinket scavenged from the sea, a craving for shrimp, crawfish, clams, lobsters, seagull, or snail

Skills (1d4):  formal etiquette, competitive eating, long-distance swimming, ocean lore

A: Octopus, Knight
B: Cleave, Ink Ejection
C: Super-Suckers
D: Weapon Mastery

Octopus: You are an octopus, with all that entails. You have eight limbs, slightly less dextrous than human ones, each covered in suckers. You can move about as fast as a person, and while you can't wear armour, you can use a shield (preferably a shell), and have base AC as medium. You can change colour at will, and with a bit of concentration blend in with your surroundings. You can't speak, but may communicate through gesture, colour, and interpretative dance.

Knight: You are a lowly noble of some far-away underwater kingdom, and a chivalrous man-at-arms. You get +1 to-hit for each Octopus Knight template you take, and other denizens of the sea or coasts (sailors included) have a 1-in-6 chance of recognising your title, increasing by 1-in-6 for each other Octopus Knight template you take.

Cleave: Whenever you take a foe to 0 HP, you may make another attack roll against another enemy within reach.

Ink Ejection: You can shoot ink from your sacs at will, temporarily stunning any CLOSE individuals or a single NEAR one. After being ink'd for the first time in an encounter, people are no longer stunned by it, though may be displeased. Defaults to black, but can be any colour you wish. Likely to leave stains.

Super-Suckers: The grip of your pores is so strong, it can defy gravity, allowing you climb up walls and along roofs.

Weapon Mastery: You've grown skilled with your armament of choice. You may make an extra attack each round to no penalty.

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