Thursday, March 4, 2021

PALADIN OF THE COMMON FOLK (GLOG Class)

You are a PALADIN OF THE COMMON FOLK; you serve not the corrupt G_ds of the Church, instead following the True Ways—the ancient beliefs of Man when they first arrived from the Old Countries. Once an everyday person-of-faith, you've chosen to devote your life to religion and take up the discarded vows once more.

DISGUSTING.
By Simon Fetscher

Start with: medium armor, a peasant's tool of your choice (give it a name—CAST OUT THE NIGHT, for example), healer's pack, holy symbol, oaths of charity and protection, venomous hatred towards established religion
Skills (1d6): farming, smithing, fishing, carpentry, butchery, baking

A: Humble Weaponry, the Ancient Tongues
B: Blessed Rites, +1 MD
C: Stand Tall, Stay Fast, Sacred Senses, +1 MD
D: Smite Those Who Oppose, +1 MD

Humble Weaponry: You shun the greed and extravagance of "normal" priests and paladins; rather than plate or blade, you wear simple armor and wield the implements of your former craft. You can use tools as medium weapons. They count as holy objects.

The Ancient Tongues: As a disciple of the True Ways, you worship the rightful G-ds of this world; you were never one for the high-above "angels" those papist heretics claim to follow. You can speak to the spirits of nature itself, the idols of your devotion; older spirits see less, but know more. Not all wish to share.

Roll 1d6 now, and gain another language each time you receive a PALADIN template:
1. Stone
2. Soil
3. Water
4. Plants
5. Fire
6. Rot

Blessed Rites: You have a single Miracle Die, which is very similar to—but not necessarily interchangeable with—a Magic Die, representative of your favour with the spirits. You receive an additional one each time you take a PALADIN template, and can spend them to heal an ally you can touch for [sum] or give a nearby party member +[highest] to-hit for a round.

Stand Tall, Stay Fast: A beacon in the field, allies look to you in times of terror. You may choose to make save rolls before the rest of your party. Whenever you succeed, everyone else makes their checks with advantage.

Sacred Senses: You have been blessed with the ability to smell it; demons, devils, angels, and devotees of the false G_ds. It is unlike any other smell, though it pervades it touches. Listening to your nose could get you far.

Smite Those Who Oppose: Your tools' damage now counts as magical. They speak to you in mutters and whispers, always wishing to be used. When you make a successful attack roll, you can expend any amount of MD to deal an additional [sum] damage to your target.