Friday, February 12, 2021

Identity Theft Is Fine And Good, Actually (GLOG Class: Face-Stealer)

You are a face-stealer. You may have been human once upon a time, but no longer. You step in and out of identities as another might suits; whatever semblance of “true self” once existed is now all but worn away, corroded by the ceaseless tide of change.

By Sam Flegal

Start with: two glass daggers, reversible clothing (a suit on one side, "scruffy" clothes on the other), a bowler hat, no memory of your original identity

Skills (1d4): forgery, tailoring, cat-burglary, juggling

A: Swap Selves, Right Where You Belong
B: Residual Recollection, Unnerving Stealth
C: Memory Theft
D: Persona Pool

Swap Selves: You can spend 10 minutes to copy other people's features, replacing the current set you have. Those aware of what you're trying to do can resist, perhaps by making funny faces. 

Right Where You Belong: You're an expert at blending in, exuding an air of confidence in your actions. People will always believe you’re in the right place, until they get a reason not to.

Residual Recollection: You don't just take faces. When you copy features, the last day’s worth of memories come along with them. 

Unnatural Stealth: Your footsteps are silent, no matter what surface you walk on.

Memory Theft: When you copy a person’s features, you can ask the Referee up to three questions about things that person might know. They must answer honestly.

Persona Pool: You can keep up to three sets of features memorised, swapping between them with 10 minutes of conscious effort. You can loan these features out to others, for up to a day at a time; recipients must be willing to receive them.

Tuesday, February 9, 2021

A World in 13 Items

Bandwagon time. Likely more verbose than I should be aiming for, but:

1. Bandolier of rune-inscribed bells, with handles of human bone.
2. Moth-bitten cloak, long and black.
3. Logbook, with descriptions of an expedition to the north. Last dozen pages have been ripped out.
4. Ice-like gem. Whispers when you draw close.
5. Silver pendant. Holds a mirror and a symbol of the Church of Violence.
6. Sack of provisions for a long journey, packed in haste.
7. Tin flask, full of sea water. "In case of emergencies" carved roughly into the side.
8. Leather pouch, containing iron filings and salt.
9. Frog-in-a-jar. Glows in the dark, piercing even the thickest fog.
10. Dive watch, with 13 digits on its face.
11. Knife, carved from a stag's antler.
12. Silver key, kept in a locked chest at the back of a cellar.
13. Unfinished map, labelled "Death, in the year 1833."

Original post by Michael Prescott, of Trilemma Adventures; also take a look at posts from Sundered Shillings, the Slopyard, Nothic's Eye, the Cosmic Orrery, and Colors of Pentagrams, in no particular order.