Saturday, March 19, 2022

The Mists Upon the Moor (Patron: The Fae)

For he comes, the human child,
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than he can understand.
—W.B. Yeats, 'The Stolen Child'

A prince of the Autumn Court, a luchorpán, the Wailing Washerwoman; a denizen of the Otherworld, that half-forgotten realm of mists just beyond the borders of our own, the place below the barrows and beyond the Ironwoods. Inhuman all, with motivations as inscrutable as their nature, the Good Folk live at the fringes of the mortal realm, descendants of those who lost the war for Heaven yet escaped Damnation.

By Jakub Rozalski

Perk: Can see through darkness, and always sense the way to the nearest gateway to the Otherworld.
Drawback: People can tell there's something off about you. Normal mortals are always keen to distrust you.

The boon of your pact looks rightfully not of this world—deeply unnatural colours, just-off proportions, a scent it shouldn't have, &c.

Whether you fell asleep aside a barrow mound, danced too close to the Midsummer bonfire, or followed the fairy light into the heart of the forest, those sworn to one of the Fae are left... changed. You are marked by...
1. Eyelids that close sideways.
2. A forked tongue.
3. Pointed ears.
4. An uncanny stare.
5. Scarlet-red hair.
6. Six fingers on each hand.
7. An unnaturally sing-song voice.
8. A constant sickliness.
9. A permanent, too-wide smile.
10. Each of your eyes is a different, inhuman colour.

Mishaps:
1. 1d6 damage to you.
2. MD only return to your pool on a 1-2 until sunrise.
3. You lose all benefits of your boons for 1d6 rounds.
4. Illusions overtake your mind for 1d6 rounds on a failed save; you see things that aren't there, swiping at nonexistent enemies and dancing to a nonexistent tune.
5. You begin to scream for the next 1d6 rounds; on a 6, so does everyone who can hear you.
6. You lose your voice until you next rest.

Dooms:
1. Your eyes are now white as snow. You cannot keep a secret from those who know your name.
2. Your hair is now white as snow. You cannot disobey those who know your name.
3. Your skin is now white as snow. You feel an overwhelming *itch* to go back to the Otherworld. Home.


Another warlock patron; see this post for context, and either of these for further content. Bits taken from a variety of sources; deus ex parabola's Oberon and Titania most significantly.

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