You are a PRIEST OF THE BLADE; a disciplined and pious fighter. You are devoted to honing your skills and your sword, the latter acting like an extension of your self.
By Saranit Klinklaykun |
Start with: a sword (give it a name), robes (as leather), an unadorned shield, holy vows you must uphold (come up with three, write them down), a tattered prayer book, oil and a whetstone
Skills (1d3): religion, history, smithing
A: Divine Violence, Way of Steel
B: Miracles of Might, Parry
C: Aura of Might
D: Sword-Saint
Divine Violence: Whenever you kill something that opposes you, your god, or your vows, you gain a Violence Die, expiring when you next rest. You can hold VD equal to your Priest level, and spend any amount of them when you hit with an attack to deal an extra [sum] damage (credit to Vayra for VD).
Way of Steel: You get +1 HP and +1 to-hit for each Priest template you have.
Miracles of Might: You can expend VD to call on minor favours from your god. Choose one manifestation of divinity now, and another reach time you take a Priest template or encounter a holy relic.
* Heal someone for [dice], or [sum] outside of combat.
* Call forth light, blinding enemies for [dice] rounds.
* When you slay an enemy, inflict [sum] damage to another adjacent one.
* Your allies deal an extra [dice] damage for the next [dice] rounds.
* Cut through a spell cast with fewer than [dice] dice.
* Reduce an incoming attack's damage by [sum], or full if you sunder your shield.
Spiritual Sustenance: Lunch restores an extra 1 HP to you and all members of your party, provided you spend an extra 10 minutes in prayer or solemn contemplation.
Aura of Might: Allies can make saves against fear and magic using your stats rather than their own.
Sword-Saint: You are revered by other followers of the Way, bearing the title of Blessed. You may make an extra attack each round, and take 1 less damage from all physical sources. When you die, another may take on your Blade and title, gaining the benefits of a 1st level Priest.
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