You are a SNAKE-WIELDING MONKEY WARRIOR. You can't wear armour unless designed for a monkey, but have base AC as leather. Weapons that require advanced manual dexterity are beyond your capabilities, but simple ones (clubs, axes, snakes) are just fine. You can't speak human language, but you can understand it and communicate through sign.
This could be you! Image edited by iemcd |
Start with: a single pet snake (give it a name!), a children's rattle, a toy bird, mild resistance to poison
Skills (1d4): flute-playing, rat-catching, formal etiquette, woodworking
You get +1 to-hit for each SNAKE-WIELDING MONKEY WARRIOR template you have. If or when one of you snakes die, a very similar one will replace it when you next have a good night's rest.
A: Reject Civilization, Serpentine Sympathies
B: Rattle-me-Bones
C: Venomous
D: Dual-Wielding Snake Action, Simian Stardom
Reject Civilization: You are a monkey. You can climb things very well, hold onto things using your "feet," stand on your hands, rob people blind, jump large gaps, stabilize yourself with your tail — anything you could reasonably expect a monkey to be good at.
Serpentine Sympathies: You can speak to snakes and wield them as medium weapons, dealing 1d6 damage. Ones you aren't friends with won't be happy about this. You can throw them a bit further than a regular object of the same weight and size, and can tell them to grip onto things about as tightly as a human hand can. You can give instructions to your snakes provided they're NEAR, and unless it means they will surely die, they'll obey.
Rattle-me-Bones: You now have an extra snake, and will get another one at C and D. All of your snakes have a rattle, loud enough to warrant investigation by people nearby who can hear.
Venomous: All of your snakes have sharp teeth and small poison sacs, dealing 1d8 damage on a hit instead of 1d6.
Dual-Wielding Snake Action: You can make two attacks in a round without penalty, provided both are with snakes.
Simian Stardom: At least one monkey in any place with monkeys has heard of you, and you get +2 to reaction rolls with other monkeys. On an 11+, they'll do their best to offer help. Anymonkey who witnesses you wield your serpents is appropriately awed.
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