Mechanics draw from some of Arnold K's martial classes, Archon's and Skerple's Brawlers, and probably someone else I'm forgetting.
By Daniel S. Alessi |
Mafia Knight
You are a loyal servant of a not-so-noble house of your choosing, and a talented combatant.
Start with: A tux, heavy armor bearing your house's crest, a fearsome reputation, and a large weapon of your choice fondly named the Legbreaker.
While wearing your tux, you receive no movement penalties due to heavy armor.
A: Criminal Contact, Bonecrusher
B: Cleave
C: Powerful Aura, Exceptional Athlete
D: Tough
Criminal Contact
You have at least one reliable contact within your crime family, who you can get a message to from almost anywhere (though it may require a bribe or two). They'll act as a liaison and do their best to provide you with whatever criminal information you seek.
Bonecrusher
Bonecrusher
Once each day, you may choose to make a particularly devastating blow with the Legbreaker. You may add your an additional 1d6 to an attack's damage, or you may inflict an injury in addition to the regular damage (thanks for the suggestion, Euclidean!). Outside of combat, you may choose where to inflict the injury, while during battle you must roll randomly for hit location (the table below, as an example). Feel free to use whatever injury rules you wish, though a simple solution might be -3 to all rolls involving that body part while injured.
d6 Hit Location
1-2. Arm
3-4. Leg
5. Torso
6. Head
Cleave
Whenever you reduce a creature to 0 HP using the Legbreaker, you may make another attack with it against another enemy within reach. You can only cleave [template] targets in a single round.
Powerful Aura
Nearby allies may use your bonus for STR, CON, or fear-based saves rather than their own.
Exceptional Athlete
Once each day, you may re-roll a single STR or CON check of your choosing.
Tough
Reduce all damage that would be dealt to you by 1.
Critique and feedback appreciated!
This is a nicely thematic first post! And you can't go wrong with GLoG! Question : For Bonecrusher, how much extra damage are you expecting out of this? Like, what are the Str. modifiers you anticipate? Think there could be a world where instead of straight damage, this could actually be some sort of auto-maiming effect, actually breaking a limb (maybe a random one in combat, specific outside of combat) once per day?
ReplyDeleteI hadn't put too much thought into what STR modifiers might be going around — on reflection, something like an additional 1d6 might be better.
DeleteMaiming rules aren't something I have a lot of experience with at the table, though I like the suggestion! I'll edit both in.
Thanks for taking a look!