A trove of trinkets, an assortment of oddities, a bevy of baubles, a cache of curios. All ideas free to a good home—appropriate for an interesting additionial starting item, a peculiar prize stolen or won, rounding out a vendor's wares, or whatever other purpose one might see fit.
Mateusz Wiśniewski |
- A coin of the highest local denomination, with two heads.
- A full-sized trombone, nonetheless able to fit into any pocket or container.
- A frog, able to record and repeat messages up to one sentence in length; can only hold one at a time.
- A jar, containing a very annoyed bat, refilled at any reputable swooprat breeder.
- A double-ended flask—any liquid poured out one side comes out perfectly chilled, out the other scalding hot.
- A pair of leather boots that make not a sound.
- A dead snake, ~10 yards in length (works surprisingly well as a rope).
- A startlingly convincing mask of the local mayor's (or other city official) face.
- A taxidermy model of a small animal that probably doesn't exist.
- A pair of dice enchanted to only ever land on 1 or 6.
- A small hand drum that plays itself to match the beat of music around it.
- A bottle of perfume that smells like its wearer's favourite scent, cranked up to 11.
- A questionably authentic letter of authority from the local duke, painfully vague in what it permits.
- A pocket mirror.
- A music box, containing a famous hymn. Painfully loud.
- A stolen satchel, bearing the official seal of the Courier's Guild.
- A pack of gold-leaf playing cards, including jokers, blanks, and a double-back card.
- A gold medal, its inscription long worn off.
- A deeply heretical prayer book, proscribed in all lands of the Church.
- An expensive locket, containing nothing but a daguerreotype of a frog.
- An adjustable wrench, caked in rust.
- A hat, always just a bit too large for any bearer.
- A hot air balloon license, with the PC's name spelled slightly wrong.
- A set of wind chimes that generate a small breeze when rung (warning label—"keep out of wind.")
- A diary that writes about its owner's day by itself.
- A clockwork mouse—makes noise, can travel ~10 yards before stopping, and must be wound before use.
- An address book of folk-healers and local wise ones.
- A wanted poster, depicting someone who looks just like you.
- A pickled pinky finger, supposedly that of a famed saint.
- A pair of glasses that don't improve the bearer's distance vision, but instead let them see regardless of conditions.